Reckoner

What you cast

Skills and spells

Skills that grow by use, the spell book of every class, and the two gates on a spell.

Four skills, and they grow by use

Skills are not points you spend. They rise while your character swings, casts and blocks on a trip, which is why a long quiet hunt is never wasted: the exp bar is only one of the things moving.

Melee

Melee

Accuracy and damage with mace and sword. Knight, and anyone swinging a melee weapon.

Distance

Distance

Accuracy and damage with the bow. Paladin.

Magic

Magic

The power of every spell you cast. Mage and Druid.

Shielding

Shielding

How often a hit is blocked outright. Knight and Druid - the shield classes.

Magic level is separate from the magic skill: it grows from mana spent, not from hits landed, and it is the other half of what a spell hits for.

A spell has two gates

The rank of a spell decides when it appears in your book, and it opens on a skill value - so the book fills as you play, not as you level. The grade (I to VI) decides how hard the same spell hits; it climbs with your skill too, which is why a spell you learned at the start is still worth casting six tiers later.

The spell books

Open a spell to see what makes it different. Filler spells have no cooldown; the shaped ones - executes, openers, windows, damage over time - are the reason two characters of the same class and level do not hunt the same way.

Knight · 8 spells

Gated by the melee skill. Physical damage.

Mighty Blow Mighty Blow Physical rank I melee 10
Mighty BlowRank I · Knight
Physical
opens atmelee 10around level 1
cooldown6 s
mana0.29×the class base cost
power193%of a tier's power budget

Shape

A straight hit, no conditions attached.

Cleave Cleave Physical rank II melee 17
CleaveRank II · Knight
Physical
opens atmelee 17around level 14
cooldown9 s
mana0.26×the class base cost
power232%of a tier's power budget

Shape

A straight hit, no conditions attached.

Shield Slam Shield Slam Physical rank II melee 17
Shield SlamRank II · Knight
Physical
opens atmelee 17around level 14
cooldown5 s
mana0.1×the class base cost
power56%of a tier's power budget

Shape

  • Scales with your gear (shieldDef), not only with your level
Battle Fury Battle Fury Physical rank III melee 51
Battle FuryRank III · Knight
Physical
opens atmelee 51around level 30
cooldown25 s
mana0.9×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +20% to everything you cast
Berserk Berserk Physical rank III melee 51
BerserkRank III · Knight
Physical
opens atmelee 51around level 30
cooldown6 s
mana0.3×the class base cost
power150%of a tier's power budget

Shape

  • Berserk - the lower your own health, the harder it lands
Finishing Strike Finishing Strike Physical rank III melee 51
Finishing StrikeRank III · Knight
Physical
opens atmelee 51around level 30
cooldown6 s
mana0.28×the class base cost
power135%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Sunder Sunder Physical rank IV melee 64
SunderRank IV · Knight
Physical
opens atmelee 64around level 42
cooldown18 s
mana1.04×the class base cost
power493%of a tier's power budget

Shape

  • Ignores 100% of the target's armor
Rend Rend Physical rank V melee 74
RendRank V · Knight
Physical
opens atmelee 74around level 52
cooldown12 s
mana0.81×the class base cost
power444%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 8 s

Paladin · 7 spells

Gated by the distance skill. HolyPhysical damage.

Holy Bolt Holy Bolt Holy rank I distance 10
Holy BoltRank I · Paladin
Holy
opens atdistance 10around level 1
cooldown10 s
mana0.73×the class base cost
power137%of a tier's power budget

Shape

A straight hit, no conditions attached.

Aimed Shot Aimed Shot Physical rank II distance 17
Aimed ShotRank II · Paladin
Physical
opens atdistance 17around level 14
cooldown5 s
mana0.36×the class base cost
power70%of a tier's power budget

Shape

  • Charged shot - spends 1 arrows in one cast
  • Scales with your gear (weaponAtk), not only with your level
Judgement Judgement Holy rank III distance 51
JudgementRank III · Paladin
Holy
opens atdistance 51around level 30
cooldown8 s
mana0.49×the class base cost
power130%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Sharpshooter Sharpshooter Physical rank III distance 51
SharpshooterRank III · Paladin
Physical
opens atdistance 51around level 30
cooldown25 s
mana1.1×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +20% to everything you cast
Divine Hammer Divine Hammer Holy rank IV distance 64
Divine HammerRank IV · Paladin
Holy
opens atdistance 64around level 42
cooldown21 s
mana1.84×the class base cost
power217%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Serrated Arrow Serrated Arrow Physical rank IV distance 64
Serrated ArrowRank IV · Paladin
Physical
opens atdistance 64around level 42
cooldown12 s
mana1.05×the class base cost
power188%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 6 s
Enchanted Arrows Enchanted Arrows Holy rank V distance 74
Enchanted ArrowsRank V · Paladin
Holy
opens atdistance 74around level 52
cooldown30 s
mana1.6×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Arrow window - 12 s of +72 attack and holy arrows, and arrows come back whole

Mage · 9 spells

Gated by the magic skill. FireEnergy damage.

Fire Bolt Fire Bolt Fire rank I magic 0
Fire BoltRank I · Mage
Fire
opens atmagic 0around level 1
cooldown3 s
mana0.27×the class base cost
power78%of a tier's power budget

Shape

A straight hit, no conditions attached.

Spark Bolt Spark Bolt Energy rank II magic 1
Spark BoltRank II · Mage
Energy
opens atmagic 1around level 14
cooldown10 s
mana0.62×the class base cost
power127%of a tier's power budget

Shape

A straight hit, no conditions attached.

Arcane Focus Arcane Focus Energy rank III magic 24
Arcane FocusRank III · Mage
Energy
opens atmagic 24around level 30
cooldown6 s
mana0.22×the class base cost
power54%of a tier's power budget

Shape

  • Scales with your gear (weaponAtk), not only with your level
Clarity Clarity Energy rank III magic 24
ClarityRank III · Mage
Energy
opens atmagic 24around level 30
cooldown25 s
mana0.6×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Economy window - 20 s of 30% cheaper casts
Inner Flame Inner Flame Fire rank III magic 24
Inner FlameRank III · Mage
Fire
opens atmagic 24around level 30
cooldown25 s
mana0.85×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +20% to everything you cast
Arcane Surge Arcane Surge Energy rank IV magic 37
Arcane SurgeRank IV · Mage
Energy
opens atmagic 37around level 42
cooldown10 s
mana0.84×the class base cost
power131%of a tier's power budget

Shape

  • Wild - the damage range is much wider
Combustion Combustion Fire rank IV magic 37
CombustionRank IV · Mage
Fire
opens atmagic 37around level 42
cooldown10 s
mana1.2×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Detonate - blows up your own damage-over-time for a burst
Immolate Immolate Fire rank V magic 46
ImmolateRank V · Mage
Fire
opens atmagic 46around level 52
cooldown10 s
mana0.7×the class base cost
power170%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 4 s
Ward Break Ward Break Fire rank V magic 46
Ward BreakRank V · Mage
Fire
opens atmagic 46around level 52
cooldown25 s
mana0.9×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Burn-through - 20 s of ignoring the target's resistance

Druid · 8 spells

Gated by the magic skill. IceEarth damage.

Nature Bolt Nature Bolt Earth rank I magic 0
Nature BoltRank I · Druid
Earth
opens atmagic 0around level 1
cooldown4.5 s
mana0.39×the class base cost
power132%of a tier's power budget

Shape

A straight hit, no conditions attached.

Elemental Shift Elemental Shift Earth rank II magic 1
Elemental ShiftRank II · Druid
Earth
opens atmagic 1around level 14
cooldown8 s
mana0.6×the class base cost
power146%of a tier's power budget

Shape

  • Adaptive - lands as whichever of ice or earth hurts this monster more
Frostbite Frostbite Ice rank II magic 1
FrostbiteRank II · Druid
Ice
opens atmagic 1around level 14
cooldown6 s
mana0.15×the class base cost
power43%of a tier's power budget

Shape

  • Scales with your gear (armor), not only with your level
Glacial Spike Glacial Spike Ice rank III magic 22
Glacial SpikeRank III · Druid
Ice
opens atmagic 22around level 30
cooldown8 s
mana0.52×the class base cost
power128%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Primal Surge Primal Surge Earth rank III magic 22
Primal SurgeRank III · Druid
Earth
opens atmagic 22around level 30
cooldown25 s
mana0.7×the class base cost
powerno direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +20% to everything you cast
Ice Shard Ice Shard Ice rank IV magic 32
Ice ShardRank IV · Druid
Ice
opens atmagic 32around level 42
cooldown12 s
mana0.85×the class base cost
power191%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Earthspike Earthspike Earth rank V magic 40
EarthspikeRank V · Druid
Earth
opens atmagic 40around level 52
cooldown12 s
mana1.41×the class base cost
power387%of a tier's power budget

Shape

A straight hit, no conditions attached.

Thorn Burst Thorn Burst Earth rank V magic 40
Thorn BurstRank V · Druid
Earth
opens atmagic 40around level 52
cooldown14 s
mana1.18×the class base cost
power336%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 12 s

Healing

Every class heals itself between hits, and how it does so is part of the class: healing spells in threshold bands, a regeneration channel, and potions on their own cooldowns (6 s for health, 20 s for mana). You set the bands - "drink below 45%, cast the strong heal below 30%" - and the trip runs them for hours without you. Bands are read from the bottom up: the most urgent one wins, so no rule you set is ever dead.