Reckoner

What you cast

Skills and spells

Skills that grow by use, the spell book of every class, and the two gates on a spell.

Four skills, and they grow by use

Skills are not points you spend. They rise while your character swings, casts and blocks on a trip, which is why a long quiet hunt is never wasted: the exp bar is only one of the things moving.

Melee

Melee

Accuracy and damage with the sword. Knight, and anyone swinging a melee weapon.

Distance

Distance

Accuracy and damage with the crossbow. Paladin.

Magic

Magic

With your level, the power of every spell, rune and heal, for every class. The main skill of Mage and Druid.

Shielding

Shielding

How often a hit is blocked outright. Best with a shield (Knight and Druid); without one you parry with your weapon, and a crossbow barely blocks. Trains on every hit you take.

Magic is your magic level: it grows from mana spent, not from hits landed, and it is the other half of what a spell hits for.

A spell has two gates

The rank of a spell decides when it appears in your book, and it opens on your character level - the same levels for every class. The grade (I to VI) decides how hard the same spell hits; it climbs with your level too, which is why a spell you learned at the start is still worth casting six tiers later. Your weapon skill or magic level does not open anything: it is what your spells hit for.

From L76 a spell gets a third thing to grow: its own mastery tree - crit, cooldown, mana cost and resistance stripping, bought with the elixir that does the same job for one trip.

The spell books

Open a spell to see what makes it different. Filler spells have no cooldown; the shaped ones - executes, openers, windows, damage over time - are the reason two characters of the same class and level do not hunt the same way.

Knight · 10 spells

Hits with the melee skill. Physical damage.

Mighty Blow Mighty Blow Physical rank I level 1
Mighty BlowRank I · Knight
Physical
opens atlevel 1the same for every class
cooldown6 s
mana0.29×the class base cost
power193%of a tier's power budget

Shape

A straight hit, no conditions attached.

Cleave Cleave Physical rank II level 14
CleaveRank II · Knight
Physical
opens atlevel 14the same for every class
cooldown9 s
mana0.26×the class base cost
power232%of a tier's power budget

Shape

A straight hit, no conditions attached.

Shield Slam Shield Slam Physical rank II level 14
Shield SlamRank II · Knight
Physical
opens atlevel 14the same for every class
cooldown5 s
mana0.1×the class base cost
power56%of a tier's power budget

Shape

  • Scales with your gear (shield def), not only with your level
Battle Fury Battle Fury Physical rank III level 30
Battle FuryRank III · Knight
Physical
opens atlevel 30the same for every class
cooldown25 s
mana0.9×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +30% to everything you cast and +20% damage taken
Berserk Berserk Physical rank III level 30
BerserkRank III · Knight
Physical
opens atlevel 30the same for every class
cooldown6 s
mana0.3×the class base cost
power150%of a tier's power budget

Shape

  • Berserk - the lower your own health, the harder it lands
Finishing Strike Finishing Strike Physical rank III level 30
Finishing StrikeRank III · Knight
Physical
opens atlevel 30the same for every class
cooldown6 s
mana0.28×the class base cost
power135%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Shield Stance Shield Stance Physical rank III level 30
Shield StanceRank III · Knight
Physical
opens atlevel 30the same for every class
cooldown25 s
mana0.9×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Guard window - 20 s of -20% to everything you cast and -30% damage taken
Charge Charge Physical rank IV level 42
ChargeRank IV · Knight
Physical
opens atlevel 42the same for every class
cooldown12 s
mana0.48×the class base cost
power209%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Sunder Sunder Physical rank IV level 42
SunderRank IV · Knight
Physical
opens atlevel 42the same for every class
cooldown18 s
mana1.04×the class base cost
power493%of a tier's power budget

Shape

  • Ignores 100% of the target's armor
Rend Rend Physical rank V level 52
RendRank V · Knight
Physical
opens atlevel 52the same for every class
cooldown12 s
mana0.81×the class base cost
power444%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 4 s

Paladin · 10 spells

Hits with the distance skill. HolyPhysical damage.

Holy Bolt Holy Bolt Holy rank I level 1
Holy BoltRank I · Paladin
Holy
opens atlevel 1the same for every class
cooldown10 s
mana0.73×the class base cost
power137%of a tier's power budget

Shape

A straight hit, no conditions attached.

Aimed Shot Aimed Shot Physical rank II level 14
Aimed ShotRank II · Paladin
Physical
opens atlevel 14the same for every class
cooldown5 s
mana0.36×the class base cost
power70%of a tier's power budget

Shape

  • Charged shot - spends 1 bolts in one cast
  • Scales with your gear (weapon attack), not only with your level
Devotion Devotion Holy rank III level 30
DevotionRank III · Paladin
Holy
opens atlevel 30the same for every class
cooldown25 s
mana0.15×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Economy window - 20 s of 15% cheaper casts and heals
  • Bolt economy - 20 s of crossbow shots burning 30% fewer bolts
Judgement Judgement Holy rank III level 30
JudgementRank III · Paladin
Holy
opens atlevel 30the same for every class
cooldown8 s
mana0.49×the class base cost
power130%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Sharpshooter Sharpshooter Physical rank III level 30
SharpshooterRank III · Paladin
Physical
opens atlevel 30the same for every class
cooldown25 s
mana1.1×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +25% to your crossbow shots
Breaching Shot Breaching Shot Physical rank IV level 42
Breaching ShotRank IV · Paladin
Physical
opens atlevel 42the same for every class
cooldown12 s
mana1×the class base cost
power90%of a tier's power budget

Shape

  • Ignores 100% of the target's armor
  • Charged shot - spends 1 bolts in one cast
  • Scales with your gear (weapon attack), not only with your level
Divine Hammer Divine Hammer Holy rank IV level 42
Divine HammerRank IV · Paladin
Holy
opens atlevel 42the same for every class
cooldown21 s
mana1.84×the class base cost
power217%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Serrated Bolt Serrated Bolt Physical rank IV level 42
Serrated BoltRank IV · Paladin
Physical
opens atlevel 42the same for every class
cooldown12 s
mana1.05×the class base cost
power250%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 3 s
Enchanted Bolts Enchanted Bolts Holy rank V level 52
Enchanted BoltsRank V · Paladin
Holy
opens atlevel 52the same for every class
cooldown30 s
mana1.6×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Bolt window - 12 s of +36 attack and holy bolts, and bolts come back whole
Holy Zeal Holy Zeal Holy rank V level 52
Holy ZealRank V · Paladin
Holy
opens atlevel 52the same for every class
cooldown25 s
mana1.1×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +25% to your holy damage

Mage · 10 spells

Hits with the magic skill. FireEnergy damage.

Fire Bolt Fire Bolt Fire rank I level 1
Fire BoltRank I · Mage
Fire
opens atlevel 1the same for every class
cooldown3 s
mana0.27×the class base cost
power78%of a tier's power budget

Shape

A straight hit, no conditions attached.

Spark Bolt Spark Bolt Energy rank II level 14
Spark BoltRank II · Mage
Energy
opens atlevel 14the same for every class
cooldown10 s
mana0.62×the class base cost
power127%of a tier's power budget

Shape

A straight hit, no conditions attached.

Arcane Focus Arcane Focus Energy rank III level 30
Arcane FocusRank III · Mage
Energy
opens atlevel 30the same for every class
cooldown6 s
mana0.22×the class base cost
power54%of a tier's power budget

Shape

  • Scales with your gear (weapon attack), not only with your level
Clarity Clarity Energy rank III level 30
ClarityRank III · Mage
Energy
opens atlevel 30the same for every class
cooldown25 s
mana0.6×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Economy window - 20 s of 30% cheaper casts
Inner Flame Inner Flame Fire rank III level 30
Inner FlameRank III · Mage
Fire
opens atlevel 30the same for every class
cooldown25 s
mana0.85×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of +20% to all your spell damage (not runes)
Arcane Blast Arcane Blast Energy rank IV level 42
Arcane BlastRank IV · Mage
Energy
opens atlevel 42the same for every class
cooldown12 s
mana0.85×the class base cost
power168%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Arcane Surge Arcane Surge Energy rank IV level 42
Arcane SurgeRank IV · Mage
Energy
opens atlevel 42the same for every class
cooldown10 s
mana0.84×the class base cost
power131%of a tier's power budget

Shape

  • Wild - the damage range is much wider
Combustion Combustion Fire rank V level 52
CombustionRank V · Mage
Fire
opens atlevel 52the same for every class
cooldown10 s
mana0.9×the class base cost
power106%of a tier's power budget

Shape

  • Combo - hits twice as hard while your damage-over-time is on the target
Immolate Immolate Fire rank V level 52
ImmolateRank V · Mage
Fire
opens atlevel 52the same for every class
cooldown10 s
mana0.7×the class base cost
power170%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 4 s
Ward Break Ward Break Fire rank V level 52
Ward BreakRank V · Mage
Fire
opens atlevel 52the same for every class
cooldown25 s
mana0.9×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Burn-through - 20 s of ignoring the target's resistance

Druid · 10 spells

Hits with the magic skill. IceEarth damage.

Nature Bolt Nature Bolt Earth rank I level 1
Nature BoltRank I · Druid
Earth
opens atlevel 1the same for every class
cooldown4.5 s
mana0.39×the class base cost
power132%of a tier's power budget

Shape

A straight hit, no conditions attached.

Elemental Shift Elemental Shift Earth rank II level 14
Elemental ShiftRank II · Druid
Earth
opens atlevel 14the same for every class
cooldown8 s
mana0.6×the class base cost
power146%of a tier's power budget

Shape

  • Adaptive - lands as whichever of ice or earth hurts this monster more
Frostbite Frostbite Ice rank II level 14
FrostbiteRank II · Druid
Ice
opens atlevel 14the same for every class
cooldown6 s
mana0.15×the class base cost
power30%of a tier's power budget

Shape

  • Scales with your gear (weapon attack), not only with your level
Glacial Spike Glacial Spike Ice rank III level 30
Glacial SpikeRank III · Druid
Ice
opens atlevel 30the same for every class
cooldown8 s
mana0.52×the class base cost
power128%of a tier's power budget

Shape

  • Execute - hits far harder once the target is nearly down
Serenity Serenity Earth rank III level 30
SerenityRank III · Druid
Earth
opens atlevel 30the same for every class
cooldown25 s
mana0.6×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Economy window - 20 s of 20% cheaper casts and heals
Verdant Bloom Verdant Bloom Earth rank III level 30
Verdant BloomRank III · Druid
Earth
opens atlevel 30the same for every class
cooldown25 s
mana0.7×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of -20% healing spell cooldown
Ice Shard Ice Shard Ice rank IV level 42
Ice ShardRank IV · Druid
Ice
opens atlevel 42the same for every class
cooldown12 s
mana0.85×the class base cost
power191%of a tier's power budget

Shape

  • Opener - hits far harder against a full health bar
Thornskin Thornskin Earth rank IV level 42
ThornskinRank IV · Druid
Earth
opens atlevel 42the same for every class
cooldown25 s
mana0.55×the class base cost
power–no direct damage - it changes the fight instead

Shape

  • Self buff - 20 s of every hit you take striking back for spell damage + 15% of the hit
Earthspike Earthspike Earth rank V level 52
EarthspikeRank V · Druid
Earth
opens atlevel 52the same for every class
cooldown12 s
mana1.41×the class base cost
power387%of a tier's power budget

Shape

A straight hit, no conditions attached.

Thorn Burst Thorn Burst Earth rank V level 52
Thorn BurstRank V · Druid
Earth
opens atlevel 52the same for every class
cooldown10 s
mana1.18×the class base cost
power336%of a tier's power budget

Shape

  • Damage over time - keeps ticking for 4 s

Healing

Every class heals itself between hits, and how it does so is part of the class: healing spells in threshold bands, a regeneration channel, and potions on their own cooldowns (6 s for health, 20 s for mana). You set the bands - "drink below 45%, cast the strong heal below 30%" - and the trip runs them for hours without you. Bands are read from the bottom up: the most urgent one wins, so no rule you set is ever dead.