
Precision
+1% crit chance on that spell per level, up to 25. It pours into the same pool as imbues, scrolls and elixirs, under the 50% ceiling - so it is worth most on a spell nothing else is sharpening.
From L76
A tree on every spell: four branches, paid in the elixir with the same effect, and a catalyst that only the deep tiers drop.
From L76 every spell in your book grows its own tree. A tree has up to four branches, each one a number about that spell only, and each level of a branch is bought with the alchemist's product that does the same thing for one trip - so the choice is always the same one: drink it now, or distil it for good.
Mastery is bought with things that drop, are crafted and are traded, plus gold - never with gems.
There is no failure roll and nothing is ever destroyed; a level is a level.
Four branches
+1% crit chance on that spell per level, up to 25. It pours into the same pool as imbues, scrolls and elixirs, under the 50% ceiling - so it is worth most on a spell nothing else is sharpening.

-1% of that spell's own cooldown per level, up to 25. The shared cooldown between spells does not move, which is why haste pays best on openers and executes - the spells you wait for. A haste branch can be switched off per spell; the levels stay, and still count toward the price.

-1% of that spell's mana cost per level, up to 25. Paid in Elixir of Clarity, the alchemist's flask that trims mana cost for a trip - the bill it cuts is the bill it costs.

+1% stripped from the target's resistance to the spell's element per level, up to 20; a physical spell pierces armor instead. Its own ladder, outside the allotment and without a catalyst - paid only in warding elixirs of that element.
A spell that deals no damage - a buff, a window - has no crit to raise and nothing to strip, so it grows Haste and Efficiency only. Healing spells have no tree at all: their grades climb with your level.
Levels are an allotmentPrecision, Haste and Efficiency draw from a pool of levels that every spell has for itself, and the pool is set by your tier: the 50 levels of the full path open in equal steps, one step per tier from tier 4 (L76), and each step ends where the elixir rank changes pair. Those three branches on a single spell add up to 75 levels - more than the 50 a spell gets at the cap - so on every spell you choose which branches to finish. Elemental has its own ladder and does not touch the pool.
| Tier | Levels | Levels per spell |
|---|---|---|
| Tier 4 | L76–100 | 17 |
| Tier 5 | L101–125 | 34 |
| Tier 6 | L126–150 | 50 |
What a level costsOne curve for all three counted branches, read off the sum of levels you already own on that spell - every spell starts again from the bottom: 30 elixirs for the first level, rising ×1.025 per level to 100 for the last level of the path - Precision in Elixir of Precision, Haste in Elixir of Swiftness, Efficiency in Elixir of Clarity. From a spell's 10th level the price adds a catalyst, one more for every 5 levels. Every counted level also costs gold on its own curve - 1,000 for the first, growing ×1.12 a level, so the last levels of the path cost the most by far. A full tree of 50 levels on one spell takes 2,912 elixirs, 189 catalysts and 2,400,040 gold.
| Level of the spell | Elixirs | Catalysts | Gold |
|---|---|---|---|
| 1 | 30 | – | 1,000 |
| 6 | 34 | – | 1,763 |
| 11 | 38 | 1 | 3,106 |
| 16 | 43 | 2 | 5,474 |
| 21 | 49 | 3 | 9,647 |
| 26 | 55 | 4 | 17,001 |
| 31 | 63 | 5 | 29,960 |
| 36 | 71 | 6 | 52,800 |
| 41 | 80 | 7 | 93,051 |
| 46 | 91 | 8 | 163,988 |
| 50 | 100 | 9 | 258,038 |
Elemental keeps its own count on every spell: 30 warding elixirs for the first level, ×1.07 per level, no catalyst.
| Elemental level bought | Warding elixirs |
|---|---|
| 1 | 30 |
| 6 | 41 |
| 11 | 57 |
| 16 | 78 |
| 20 | 100 |
What each branch is paid inThe rank climbs with the levels you own on that spell, not with your tier: the first levels of every spell are paid in Faint elixirs, the last levels of its path in Supreme. Elemental climbs the same ladder over one full branch of each spell (1–4 pays rank 1, 18+ pays rank 6). All of them come from Alchemy, and all of them sit on the auction house.
| Branch | Levels 1–9 | Levels 10–17 | Levels 18–25 | Levels 26–34 | Levels 35–42 | Levels 43–50 |
|---|---|---|---|---|---|---|
Precision | Faint Elixir of Precision | Lesser Elixir of Precision | Strong Elixir of Precision | Greater Elixir of Precision | Grand Elixir of Precision | Supreme Elixir of Precision |
Haste | Faint Elixir of Swiftness | Lesser Elixir of Swiftness | Strong Elixir of Swiftness | Greater Elixir of Swiftness | Grand Elixir of Swiftness | Supreme Elixir of Swiftness |
Efficiency | Faint Elixir of Clarity | Lesser Elixir of Clarity | Strong Elixir of Clarity | Greater Elixir of Clarity | Grand Elixir of Clarity | Supreme Elixir of Clarity |
Elemental Physical | Faint Elixir of Iron Warding | Lesser Elixir of Iron Warding | Strong Elixir of Iron Warding | Greater Elixir of Iron Warding | Grand Elixir of Iron Warding | Supreme Elixir of Iron Warding |
Elemental Fire | Faint Elixir of Flame Warding | Lesser Elixir of Flame Warding | Strong Elixir of Flame Warding | Greater Elixir of Flame Warding | Grand Elixir of Flame Warding | Supreme Elixir of Flame Warding |
Elemental Ice | Faint Elixir of Frost Warding | Lesser Elixir of Frost Warding | Strong Elixir of Frost Warding | Greater Elixir of Frost Warding | Grand Elixir of Frost Warding | Supreme Elixir of Frost Warding |
Elemental Earth | Faint Elixir of Stone Warding | Lesser Elixir of Stone Warding | Strong Elixir of Stone Warding | Greater Elixir of Stone Warding | Grand Elixir of Stone Warding | Supreme Elixir of Stone Warding |
Elemental Energy | Faint Elixir of Storm Warding | Lesser Elixir of Storm Warding | Strong Elixir of Storm Warding | Greater Elixir of Storm Warding | Grand Elixir of Storm Warding | Supreme Elixir of Storm Warding |
Elemental Death | Faint Elixir of Shade Warding | Lesser Elixir of Shade Warding | Strong Elixir of Shade Warding | Greater Elixir of Shade Warding | Grand Elixir of Shade Warding | Supreme Elixir of Shade Warding |
Elemental Holy | Faint Elixir of Dawn Warding | Lesser Elixir of Dawn Warding | Strong Elixir of Dawn Warding | Greater Elixir of Dawn Warding | Grand Elixir of Dawn Warding | Supreme Elixir of Dawn Warding |
The catalystA Mastery Catalyst is rolled per hour of hunting on a tier 4 to 6 spot - 0.15 an hour, about 3.6 for a day of it - never per kill, so a slow class farms it at the same pace as a fast one. It is bound: the only way to a catalyst is to hunt for it. A higher rank pays for a lower one, never the other way round.

Drops on tier 4 hunts. Pays for a level bought at tier 4. 0.2 oz, bound - it cannot be sold or traded.

Drops on tier 5 hunts. Pays for a level bought at tier 5 or below. 0.2 oz, bound - it cannot be sold or traded.

Drops on tier 6 hunts. Pays for a level bought at tier 6 or below. 0.2 oz, bound - it cannot be sold or traded.
Changing your mindA branch can be reset, and the reset returns 50% of what was spent on it - elixirs and catalysts piece for piece in the rank they were paid, and half the gold. Nothing is lost that you did not choose to lose, and nothing is locked: the levels go back into the spell's pool the moment the branch is cleared.
The treesEvery offensive spell has four branches; buffs have two. The last column says what the Elemental branch eats away on that spell.
Knight · 10 trees| Spell | Element | Branches | Elemental strips |
|---|---|---|---|
Mighty Blow | Precision Haste Efficiency Elemental | armor | |
Cleave | Precision Haste Efficiency Elemental | armor | |
Shield Slam | Precision Haste Efficiency Elemental | armor | |
Battle Fury | Haste Efficiency | – | |
Berserk | Precision Haste Efficiency Elemental | armor | |
Finishing Strike | Precision Haste Efficiency Elemental | armor | |
Shield Stance | Haste Efficiency | – | |
Charge | Precision Haste Efficiency Elemental | armor | |
Sunder | Precision Haste Efficiency Elemental | armor | |
Rend | Precision Haste Efficiency Elemental | armor |
Paladin · 10 trees| Spell | Element | Branches | Elemental strips |
|---|---|---|---|
Holy Bolt | Precision Haste Efficiency Elemental | holy resistance | |
Aimed Shot | Precision Haste Efficiency Elemental | armor | |
Devotion | Haste Efficiency | – | |
Judgement | Precision Haste Efficiency Elemental | holy resistance | |
Sharpshooter | Haste Efficiency | – | |
Breaching Shot | Precision Haste Efficiency Elemental | armor | |
Divine Hammer | Precision Haste Efficiency Elemental | holy resistance | |
Serrated Bolt | Precision Haste Efficiency Elemental | armor | |
Enchanted Bolts | Haste Efficiency | – | |
Holy Zeal | Haste Efficiency | – |
Mage · 10 trees| Spell | Element | Branches | Elemental strips |
|---|---|---|---|
Fire Bolt | Precision Haste Efficiency Elemental | fire resistance | |
Spark Bolt | Precision Haste Efficiency Elemental | energy resistance | |
Arcane Focus | Precision Haste Efficiency Elemental | energy resistance | |
Clarity | Haste Efficiency | – | |
Inner Flame | Haste Efficiency | – | |
Arcane Blast | Precision Haste Efficiency Elemental | energy resistance | |
Arcane Surge | Precision Haste Efficiency Elemental | energy resistance | |
Combustion | Precision Haste Efficiency Elemental | fire resistance | |
Immolate | Precision Haste Efficiency Elemental | fire resistance | |
Ward Break | Haste Efficiency | – |
Druid · 10 trees| Spell | Element | Branches | Elemental strips |
|---|---|---|---|
Nature Bolt | Precision Haste Efficiency Elemental | earth resistance | |
Elemental Shift | Precision Haste Efficiency Elemental | earth resistance | |
Frostbite | Precision Haste Efficiency Elemental | ice resistance | |
Glacial Spike | Precision Haste Efficiency Elemental | ice resistance | |
Serenity | Haste Efficiency | – | |
Verdant Bloom | Haste Efficiency | – | |
Ice Shard | Precision Haste Efficiency Elemental | ice resistance | |
Thornskin | Haste Efficiency | – | |
Earthspike | Precision Haste Efficiency Elemental | earth resistance | |
Thorn Burst | Precision Haste Efficiency Elemental | earth resistance |