
Daily
A short list: kills of a kind, a certain haul, a delivery. Resets every day.
Progress
Daily and weekly missions, the daily chest and the weekend monster, tier quests, the ledger of kills, marks and titles.
QuestsFour kinds, and they all measure things you were going to do anyway.

A short list: kills of a kind, a certain haul, a delivery. Resets every day.

A longer version of the same, worth more. Resets every week.

The content of one tier: breadth first, then the tier's hard target. Cleared once, never again.

Lifetime counters - total kills, total profit, a profession level. Never resets.
Quest rewards are gold and experience - weekly tasks also pay in supplies, milestones in gems - and the board pays out only when a task is finished - there is no partial credit, and there is no timer punishing you for a long trip.
Every day, every weekend
Log in once a day - the server's day, UTC - and a chest waits for you on the Hunt tab. It pays gold and experience worth 15 to 60 minutes of hunting at the level of the character who opens it, so an alt and a veteran both get a fair share. Every 7th day of the streak adds 25 gems, and on day 28 the chest holds 100 gems instead. The longer the streak, the fuller the chest: the streak bonus grows by 10% a week, a little every day, up to +200% on gold and experience and +50% on gems - the weekly gems climb to 37 and every later four-week chest to 150. A missed day does not wipe the streak - it steps back 7 days, and the bonus a week with it.

From Saturday 0:00 to Monday 0:00 UTC, one monster in every tier pays +25% experience. It stays the same all weekend, and the hunt tab shows which one it is and how long is left. The bonus is fixed when a trip sets out, so a trip that starts during the weekend keeps it to the end. It adds to your other experience bonuses under their shared ceiling - never multiplies them - and it is experience only: the loot is the usual.
The ledgerEvery monster you have ever killed is counted, forever, and the count has milestones. Those milestones pay points, and each tier keeps its own pool of them. Slots in that tier open by themselves as the points add up - up to 4, at 25, 60, 110, 190 points - and a slot holds one monster of the tier. On that monster you place up to 3 marks: lasting bonuses earned by having killed enough of it, the strongest ones only once its entry is complete.
Placing a mark is free. Moving a slot to another monster, or taking a mark off, costs gold scaled to the tier - so changing your mind has a price, but levelling up never takes your points away. This is why a spot you have hunted for weeks pays better than a fresh one of the same level.
The marks
Every loot line of that monster drops more often, gear included.

Only its crafting materials drop more often, never the scrap - a supply line, not a bigger pile to sell.

Its coin is worth more to you. Weight never eats this one, so it pays the same on every spot.

More experience from that monster.

Fighting it trains your skills faster. Nothing else changes.

A slice of the damage you deal to it comes back as mana - the cheapest way to cut a mana potion bill.

You take less of its elemental damage. Nothing against a purely physical attacker - armor is the answer to those.

Your hits land harder on that monster - fewer seconds per kill, so more of everything per hour.

You crit that monster more often. Crits sit in the tail rather than the average, so good hunts get better and bad ones get no safer.

You block that monster more often, whole hits at a time. Unlike Bulwark it ignores the element.
TitlesTitles sit above your name. Some come from finishing content, some from feats nobody asked you to do, and one comes from playing the whole game with a rule you set yourself.
| Title | From | How it is earned |
|---|---|---|
Hardcore | Mode | Survive 50 hardcore trips of 4 hours or more. |
Unbroken | Mode | Survive 100 hardcore trips of 6 hours or more in a row - a single normal hunt breaks the run. |
Fieldwarden | Quest | Claim all 3 quests of Greenfields. |
Thornwarden | Quest | Claim all 3 quests of Forest. |
Rotwalker | Quest | Claim all 3 quests of Jungle. |
Deepdelver | Quest | Claim all 3 quests of Deep Caverns. |
Ironsworn | Quest | Claim all 3 quests of Castle. |
Emberborn | Quest | Claim all 3 quests of The Abyss. |
Ascendant | Feat | Reach level 150. |
Wayfarer | Feat | Kill 500 of every monster in the world. |
Archivist | Feat | Close all 87 Ledger entries (2,500 kills of each monster). |
Lord of Stars | Feat | Make and wear a full set of three-star gold gear. |
Trickster | Event | Claim 33 Treats during Hallowed Night. |
Candlekeeper | Event | Finish Hallowed Night in the top 50 of the candle ranking. |
Patron | Event | Finish Hallowed Night in the top 10 patrons. |
HardcoreHardcore is opt-in, per trip. You take more experience for the hours and you take a real consequence if the trip ends badly - and the titles that come out of it are the only proof that it happened. Blessings can be bought up to 5 at a time; each one is a 20% chance to keep the backpack, and a full set keeps it for sure - that is the whole safety net.
Hardcore opens at L15. A death takes the experience that trip earned plus 4 h of experience on top, and the skill training of that trip. The extra hours can cost at most one level below the one you set out with. Blessings do not change that part; they only roll for the backpack.
RankingsRankings open at L11 and compare characters on level, on total kills, on each skill, on the most profitable single trip and on profit per hour - the best rate of one trip at least 2 hours long, across all spots or one tier at a time - and on the boards that come and go with bosses. Every board can be narrowed to one class. They are a scoreboard, not a reward track - nothing on them makes your character stronger.