Reckoner

Progress

Quests, marks, titles

Daily and weekly missions, the daily chest and the weekend monster, tier quests, the ledger of kills, marks and titles.

Quests

Four kinds, and they all measure things you were going to do anyway.

Daily

A short list: kills of a kind, a certain haul, a delivery. Resets every day.

Weekly

A longer version of the same, worth more. Resets every week.

Tier

The content of one tier: breadth first, then the tier's hard target. Cleared once, never again.

Milestone

Lifetime counters - total kills, total profit, a profession level. Never resets.

Quest rewards are gold and experience - weekly tasks also pay in supplies, milestones in gems - and the board pays out only when a task is finished - there is no partial credit, and there is no timer punishing you for a long trip.

Every day, every weekend

The daily chest

Log in once a day - the server's day, UTC - and a chest waits for you on the Hunt tab. It pays gold and experience worth 15 to 60 minutes of hunting at the level of the character who opens it, so an alt and a veteran both get a fair share. Every 7th day of the streak adds 25 gems, and on day 28 the chest holds 100 gems instead. The longer the streak, the fuller the chest: the streak bonus grows by 10% a week, a little every day, up to +200% on gold and experience and +50% on gems - the weekly gems climb to 37 and every later four-week chest to 150. A missed day does not wipe the streak - it steps back 7 days, and the bonus a week with it.

The weekend monster

From Saturday 0:00 to Monday 0:00 UTC, one monster in every tier pays +25% experience. It stays the same all weekend, and the hunt tab shows which one it is and how long is left. The bonus is fixed when a trip sets out, so a trip that starts during the weekend keeps it to the end. It adds to your other experience bonuses under their shared ceiling - never multiplies them - and it is experience only: the loot is the usual.

The ledger

Every monster you have ever killed is counted, forever, and the count has milestones. Those milestones pay points, and each tier keeps its own pool of them. Slots in that tier open by themselves as the points add up - up to 4, at 25, 60, 110, 190 points - and a slot holds one monster of the tier. On that monster you place up to 3 marks: lasting bonuses earned by having killed enough of it, the strongest ones only once its entry is complete.

Placing a mark is free. Moving a slot to another monster, or taking a mark off, costs gold scaled to the tier - so changing your mind has a price, but levelling up never takes your points away. This is why a spot you have hunted for weeks pays better than a fresh one of the same level.

The marks

Spoils +5%

Every loot line of that monster drops more often, gear included.

Harvest +5%

Only its crafting materials drop more often, never the scrap - a supply line, not a bigger pile to sell.

Levy +5%

Its coin is worth more to you. Weight never eats this one, so it pays the same on every spot.

Lesson +5%

More experience from that monster.

Study +5%

Fighting it trains your skills faster. Nothing else changes.

Toll +2.5%

A slice of the damage you deal to it comes back as mana - the cheapest way to cut a mana potion bill.

Bulwark +3%

You take less of its elemental damage. Nothing against a purely physical attacker - armor is the answer to those.

Bane +5%

Your hits land harder on that monster - fewer seconds per kill, so more of everything per hour.

Weakpoint +5%

You crit that monster more often. Crits sit in the tail rather than the average, so good hunts get better and bad ones get no safer.

Tank +3%

You block that monster more often, whole hits at a time. Unlike Bulwark it ignores the element.

Titles

Titles sit above your name. Some come from finishing content, some from feats nobody asked you to do, and one comes from playing the whole game with a rule you set yourself.

TitleFromHow it is earned
HardcoreModeSurvive 50 hardcore trips of 4 hours or more.
UnbrokenModeSurvive 100 hardcore trips of 6 hours or more in a row - a single normal hunt breaks the run.
FieldwardenQuestClaim all 3 quests of Greenfields.
ThornwardenQuestClaim all 3 quests of Forest.
RotwalkerQuestClaim all 3 quests of Jungle.
DeepdelverQuestClaim all 3 quests of Deep Caverns.
IronswornQuestClaim all 3 quests of Castle.
EmberbornQuestClaim all 3 quests of The Abyss.
AscendantFeatReach level 150.
WayfarerFeatKill 500 of every monster in the world.
ArchivistFeatClose all 87 Ledger entries (2,500 kills of each monster).
Lord of StarsFeatMake and wear a full set of three-star gold gear.
TricksterEventClaim 33 Treats during Hallowed Night.
CandlekeeperEventFinish Hallowed Night in the top 50 of the candle ranking.
PatronEventFinish Hallowed Night in the top 10 patrons.

Hardcore

Hardcore is opt-in, per trip. You take more experience for the hours and you take a real consequence if the trip ends badly - and the titles that come out of it are the only proof that it happened. Blessings can be bought up to 5 at a time; each one is a 20% chance to keep the backpack, and a full set keeps it for sure - that is the whole safety net.

Hardcore opens at L15. A death takes the experience that trip earned plus 4 h of experience on top, and the skill training of that trip. The extra hours can cost at most one level below the one you set out with. Blessings do not change that part; they only roll for the backpack.

Rankings

Rankings open at L11 and compare characters on level, on total kills, on each skill, on the most profitable single trip and on profit per hour - the best rate of one trip at least 2 hours long, across all spots or one tier at a time - and on the boards that come and go with bosses. Every board can be narrowed to one class. They are a scoreboard, not a reward track - nothing on them makes your character stronger.