
Bastion Warden
- health
- 16,800,000
- hits with
- weak to
- wards
Big targets
The three raid bosses your guild rotates through and the world bosses the whole server shares.
Raid bossesEach boss is soft against a different element, so the rotation moves who in the guild hits hardest without changing how much has to be dealt. The Knight has no bad week - physical damage has no resistance anywhere in the game.



The fight runs in phases, and each phase changes what the boss hits with - the element you
warded against in phase one is not the one waiting in phase three.
Clearing pays war, ward and bulwark scrolls: timed guild-wide buffs that last days, so a
kill is felt by people who were not in the fight.
Attempts are rationed daily. A raid is a week of small commitments, not one long evening.
World bosses

A day favours one family. The kills you were already making count for more when they
match the affinity of the day - it rewards paying attention, not changing your plans.
Attempts are daily and the boss stands for a week. Missing a day is not missing the
boss.
The Warden holds the gate in the opening stretch, so the first hours of a window are not
simply a race for whoever logged in first.
What they have in commonNeither boss is content you can be locked out of by a schedule. Both are pools of health that a week's worth of ordinary play chips away at, and both pay in things you cannot buy: scrolls, chests and standing on a board that resets when the next one arrives.