Reckoner

Money

Economy and fair play

Gold that weighs, the auction house, the depot, and what premium may never buy.

Gold weighs

A coin is an item

It sits in your backpack, not in the interface. It weighs 0.01 oz, which is nothing until the pile is large - and then it is what fills the pack, and the loot that no longer fits stays behind.

The Viridian Ducat

From tier 4 up the mint starts paying in ducats worth 100 gp each, so the same fortune comes home as one disc instead of a hundred, and the loose change is what stays behind.

The backpack is your offline

Two limits run at once: ounces and bag slots. Supplies share them with loot: once either fills, new loot stays behind, and the trip goes on until the supplies or the time run out. A base bag holds 25 slots; a better backpack adds both, and a backpack is never sold in any shop - it is found.

Backpack gradeCarrySlots
Common+100 oz+5 slots
Red+200 oz+10 slots
Gold+500 oz+15 slots
The depot in town holds 30 slots and is the other half of packing: it is where the supplies for the next trip wait, and where a haul goes so the next one has room.

Two prices for everything

The town shop is the floor

It will always buy your loot and always sell you the basics, at a price that never moves.

The auction house is the market

It opens at L15 and is where players decide what a drop is actually worth. Almost every interesting item in the game passes through it, and everything a profession makes is aimed at it.

Starting capital is 4,000 gp - enough for a first shopping list and a few trips after it. Everything past that is earned.

No power for money

Premium buys convenience and time: a fuller journal, more depot pages and market offers, a restock that remembers the last trip, sorting and stashing in one tap. It never buys gold, potions, items, safety or content, and the numbers are exact for everyone - a free account sees every hit and heal in the same combat log, reads the same compendium and fights the same monsters with the same odds.

Premium runs for 30 or 90 days, on one character or on the whole account - account premium adds its days to every character's own time. The first time one of your characters reaches L15, it gets a free 3-day trial, once per account. Every account starts with 2 character slots; more, up to 4, are bought with gems - room for another character, never a stronger one.

This is a design rule, not a promise about the current build: any feature that would sell power is not shipped. If you can pay for it, it is because it saved you a tap, not because it made your character stronger.