
Swarm
A long run of weak enemies. Cheap per kill, but it drains supplies by sheer count.
Dungeons
Five dungeons, the chambers inside them, the party roles and the bosses at the bottom.
The Descent is the co-operative half of Reckoner, and it does not need anybody to be online. You gather a party of players (or go alone), pick a dungeon and pick how deep to go - and depth is a dial, not a difficulty setting. Each rung down multiplies what is waiting and what it pays. It opens at L26, and you get 2 runs a day.
The five dungeons
Bristlewarren
Ironbristle · the boss
Bristlewarren Essencetradable, and the high recipes want itTrophies
Ironbristle TuskbladeKnight trophy
Ironbristle Sinew CrossbowPaladin trophy
Ironbristle EmberspineMage trophy
Ironbristle QuillDruid trophyThe boss fight
Thornhollow
Thornheart · the boss
Thornhollow Essencetradable, and the high recipes want itTrophies
Thornheart BladeKnight trophy
Thornheart Briar CrossbowPaladin trophy
Thornheart TorchwoodMage trophy
Thornheart SprigDruid trophyThe boss fight
Forgedeep
Slagmaw · the boss
Forgedeep Essencetradable, and the high recipes want itTrophies
Slagmaw MoltenbladeKnight trophy
Slagmaw Ember CrossbowPaladin trophy
Slagmaw ForgebrandMage trophy
Slagmaw BasaltrodDruid trophyThe boss fight
Ironvigil
Rustcrown · the boss
Ironvigil Essencetradable, and the high recipes want itTrophies
Rustcrown BladeKnight trophy
Rustcrown Spire CrossbowPaladin trophy
Rustcrown VerdigrisDruid trophyThe boss fight
Emberthrone
Cinderhusk · the boss
Emberthrone Essencetradable, and the high recipes want itTrophies
Cinderhusk AshbladeKnight trophy
Cinderhusk Ash CrossbowPaladin trophy
Cinderhusk EmberheartMage trophy
Cinderhusk AshsproutDruid trophyThe boss fight
What is inside oneA run is a fixed script of chambers and then the boss. The chambers differ in how the same stretch of time is spent - one long grind, three heavy fights, or a short rich room.

A long run of weak enemies. Cheap per kill, but it drains supplies by sheer count.

Three heavy fights. Short, and every one of them can go wrong.

Fewer enemies, far richer loot - the room you came for.

The elemental well. It replaces the swarm on deeper descents and hits with the tier element.
Party rolesThe leader gives every member a role before the run. One tank and one healer at most; everyone else deals damage.
Tank - a Knight or Paladin. Takes every hit, so the tank's potions pay
for the fight. Without a tank the leader takes the hits.
Healer - only a Druid. Heals the tank, so the tank drinks fewer potions and
is less likely to fall. Every heal costs the healer's mana, and they attack with what is left.
Without a healer nobody is healed.
DPS - any class. Full damage against the enrage timer; the monsters never
hit the back line.
Depth is the dial
Tokens grow with both the dungeon's tier and the depth, and depth stops adding
tokens past XII.
A rarity floor comes with depth: from the first rung every drop in the run is at least
blue, and from the fourth at least purple.
The boss's red drop climbs with every rung, up to a ceiling - a jackpot that gets more
likely, never guaranteed.
An enrage timer ends the run if the boss outlives it. Depth is limited by what your
party can actually kill in time, not by a level requirement.| Dungeon | Tier | Opens at | Tokens for a shallow clear | Tokens at the depth cap |
|---|---|---|---|---|
Bristlewarren | Tier 2 | L26 | 24 | 64 |
Thornhollow | Tier 3 | L51 | 36 | 95 |
Forgedeep | Tier 4 | L76 | 48 | 127 |
Ironvigil | Tier 5 | L101 | 60 | 159 |
Emberthrone | Tier 6 | L126 | 72 | 191 |
The rungsOne rung down doubles what the enemies are made of, but their damage climbs slower than their toughness - so depth is a fight that gets longer before it gets deadly, and the enrage timer is what eventually stops you. Rewards below are the same on every dungeon; the tokens column is for a tier 6 run.
| Descent | Enemy toughness | Enemy damage | Rarity floor on every drop | Boss red chance | Tokens |
|---|---|---|---|---|---|
| ×1 | ×1 | ×1.65 | Blue | 5% | 72 |
| ×2 | ×1.3 | ×2.06 | Blue | 5.5% | 83 |
| ×3 | ×1.7 | ×2.58 | Blue | 6% | 94 |
| ×4 | ×2.2 | ×3.22 | Blue | 6.5% | 104 |
| ×5 | ×2.9 | ×4.03 | Blue | 7% | 115 |
| ×6 | ×3.7 | ×5.04 | Purple | 7.5% | 126 |
| ×7 | ×4.8 | ×6.29 | Purple | 8% | 137 |
| ×8 | ×6.3 | ×7.87 | Purple | 8.5% | 148 |