
Swarm
A long run of weak enemies. Cheap per kill, but it drains supplies by sheer count.
Dungeons
Five dungeons, the chambers inside them, the mercenaries you hire and the bosses at the bottom.
The Descent is the co-operative half of Reckoner, and it does not need anybody to be online. You hire mercenaries, pick a dungeon and pick how deep to go - and depth is a dial, not a difficulty setting. Each rung down multiplies what is waiting and what it pays. It opens at L26, and you get 2 runs a day.
The five dungeons
Bristlewarren
Ironbristle · the boss
Bristlewarren Essencetradable, and the high recipes want itTrophies
Ironbristle TuskKnight trophy
Ironbristle SinewbowPaladin trophy
Ironbristle EmberspineMage trophy
Ironbristle QuillDruid trophyThe boss fight
Thornhollow
Thornheart · the boss
Thornhollow Essencetradable, and the high recipes want itTrophies
Thornheart LashKnight trophy
Thornheart BriarbowPaladin trophy
Thornheart TorchwoodMage trophy
Thornheart SprigDruid trophyThe boss fight
Forgedeep
Slagmaw · the boss
Forgedeep Essencetradable, and the high recipes want itTrophies
Slagmaw HammerKnight trophy
Slagmaw EmberbowPaladin trophy
Slagmaw ForgebrandMage trophy
Slagmaw BasaltrodDruid trophyThe boss fight
Ironvigil
Rustcrown · the boss
Ironvigil Essencetradable, and the high recipes want itTrophies
Rustcrown ScepterKnight trophy
Rustcrown SpirebowPaladin trophy
Rustcrown VerdigrisDruid trophyThe boss fight
Emberthrone
Cinderhusk · the boss
Emberthrone Essencetradable, and the high recipes want itTrophies
Cinderhusk MaulKnight trophy
Cinderhusk AshbowPaladin trophy
Cinderhusk EmberheartMage trophy
Cinderhusk AshsproutDruid trophyThe boss fight
What is inside oneA run is a fixed script of chambers and then the boss. The chambers differ in how the same stretch of time is spent - one long grind, three heavy fights, or a short rich room.

A long run of weak enemies. Cheap per kill, but it drains supplies by sheer count.

Three heavy fights. Short, and every one of them can go wrong.

Fewer enemies, far richer loot - the room you came for.

The elemental well. It replaces the swarm on deeper descents and hits with the tier element.
The mercenariesFour hires, one of each class. They scale to your level, they bring their own supplies, and who you take changes what the party can survive: a healer buys you a rung of depth on its own.

Holds the line - takes the hits so the rest of the party does not.

Keeps everybody standing - buys a rung of depth on their own.

Burns things down - the reason the enrage timer is not a problem.

Burns things down - the reason the enrage timer is not a problem.
Depth is the dial
Tokens pay by tier first and depth second, so a deep run in a shallow dungeon never
beats a shallow run in a deep one.
A rarity floor comes with depth: from the first rung every drop in the run is at least
blue, and from the fourth at least purple.
The boss's red drop climbs with every rung, up to a ceiling - a jackpot that gets more
likely, never guaranteed.
An enrage timer ends the run if the boss outlives it. Depth is limited by what your
party can actually kill in time, not by a level requirement.| Dungeon | Tier | Opens at | Tokens for a shallow clear | Tokens at the depth cap |
|---|---|---|---|---|
Bristlewarren | Tier 2 | L26 | 24 | 42 |
Thornhollow | Tier 3 | L51 | 36 | 63 |
Forgedeep | Tier 4 | L76 | 48 | 84 |
Ironvigil | Tier 5 | L101 | 60 | 105 |
Emberthrone | Tier 6 | L126 | 72 | 126 |
The rungsOne rung down doubles what the enemies are made of, but their damage climbs slower than their toughness - so depth is a fight that gets longer before it gets deadly, and the enrage timer is what eventually stops you. Rewards below are the same on every dungeon; the tokens column is for a tier 6 run.
| Descent | Enemy toughness | Enemy damage | Rarity floor on every drop | Boss red chance | Tokens |
|---|---|---|---|---|---|
| ×1 | ×1 | ×1.2 | Blue | 5% | 72 |
| ×2 | ×2 | ×2.04 | Blue | 6.5% | 83 |
| ×3 | ×4 | ×3.47 | Blue | 8% | 94 |
| ×4 | ×8 | ×5.9 | Purple | 9.5% | 104 |
| ×5 | ×16 | ×10.02 | Purple | 11% | 115 |
| ×6 | ×32 | ×17.04 | Purple | 13% | 126 |
| ×7 | ×64 | ×28.97 | Purple | 14% | 126 |
| ×8 | ×128 | ×49.24 | Purple | 16% | 126 |